My game takes you on a journey to and through the supermarket, with different situations you have to make decisions based on the Situation described. My aim in the game is to make whomever is playing think of why he is over panicking and over buying products. is it because people around him are buying in bulk, or because he actually believes he needs all the products. the first draft is still missing another part of the game with more scenarios to go through. I’m planning to add scenarios interacting with another shoppers and two scenarios interacting with workers in the supermarket.
This is a like to my game https://docs.google.com/forms/d/e/1FAIpQLSfK52sBp02b57Va9BLCr25CyoDP3oaDMGFdolBuqjP4eocyCg/viewform?usp=sf_link
Good start, Nardine. I understand this is a first draft and you will add more to it. It currently ends kind of abruptly and then there are no consequences to the person’s actions. Like if they don’t wear masks, does someone later cough near them? If they go to the far away supermarket do they run out of time? What happens if they give rice to others or not? What happens if they get canned goods or not? You know? Some consequences need to occur to let the player know if they did well or not or if their choices led to more problems or such.
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